Video games don’t create killers-says new book
May 10, 2008 – 6:22am Playing video games does not turn children into deranged, blood-thirsty super-killers, according to a new book by a pair of Harvard researchers.
The pair reached that conclusion after conducting a two-year study of more than 1,200 middle-school children about their attitudes towards video games. It was a different approach than most other studies, which have focused on laboratory experiments that attempt to use actions like ringing a loud buzzer as a measure of aggression.They found that playing video games was a near-universal activity among children, and was often intensely social. But the data did show a link between playing mature-rated games and aggressive behavior. The researchers found that 51 percent of boys who played M-rated games — the industry’s equivalent of an R-rated movie, meaning suitable for ages 17 and up — had been in a fight in the past year, compared to 28 percent of non-M-rated gamers.
The pattern was even stronger among girls, with 40 percent of those who played M-rated games having been in a fight in the past year, compared to just 14 percent for non-M players.The researchers also try to place video games in a larger context of popular culture. The anxiety many parents voice over video games largely mirrors the concerns raised when movies, comic books and television became popular.The book urges a common-sense approach that takes stock of the entire range of a child’s behavior. Frequent fighting, bad grades, and obsessive gaming can be signs for trouble.